Read-only mirrors. Development, issues and pull requests are on GitHub.

summaryrefslogtreecommitdiffhomepage
path: root/src/Progmasoft/Catch3/Generators/Random.cpp
diff options
context:
space:
mode:
authorLeitwolf112026-10-25 02:37:35 +0300
committerLeitwolf112026-10-25 02:37:35 +0300
commit126dc333564cb72b5115d9a9242d66694694b6d0 (patch)
tree0bce4462b2e190c39b3e1c5f697e3e4abd1a5e2a /src/Progmasoft/Catch3/Generators/Random.cpp
parent13f81a480a93807c14dddb5abdb97355ced4d4c5 (diff)
downloadcatch3-126dc333564cb72b5115d9a9242d66694694b6d0.tar.gz
Give Catch3 its own build names and headers
Catch2 compatibility means the API tests are written in: the macros, such as TEST_CASE and REQUIRE, and the Catch:: namespace. It does not mean Catch2's build names or header paths. find_package(Catch2) found Catch3, and a project using both frameworks met two packages, two sets of targets, two Catch.cmake modules and two catch2/ header trees with the same names. Build names: - CMake: project and package Catch3, targets Catch3::Catch3 and Catch3::Catch3WithMain, libraries Catch3 and Catch3Main, options CATCH3_*, lib/cmake/Catch3 with Catch3Config, and pkg-config catch3 and catch3-with-main. The version is Catch3's, 0.3.0, compatible within a minor version. - The CMake scripts are Catch3.cmake (catch3_discover_tests), Catch3AddTests.cmake and Catch3ShardTests.cmake (catch3_add_sharded_tests); the helpers they define at ctest time have a catch3_ prefix. ParseAndAddCatchTests.cmake, deprecated upstream, is gone. - Bazel //:catch3 and //:catch3_main, Meson catch3 and catch3-with-main (with override_dependency), Xmake catch3 and catch3_main, Premake Catch3 and Catch3WithMain. Visual Studio projects get GUIDs of their own. - The Progmasoft::Catch3 target and package are gone: property testing and snapshots are part of Catch3::Catch3. Their sources now build with the library's warning flags, so property failures are built field by field (no missing initializers) and the default property name is a thread-local pointer to the name its scope owns (no global destructor). Headers: the engine moved from src/catch2 to src/Progmasoft/Catch3 with Progmasoft names, so <catch2/catch_test_macros.hpp> is <Progmasoft/Catch3/TestMacros.hpp>, <catch2/matchers/catch_matchers_string.hpp> is <Progmasoft/Catch3/Matchers/String.hpp>, and interface headers are named after their interface, such as Interfaces/IConfig.hpp. Include guards became #pragma once. The installed headers go to include/Progmasoft. src/Progmasoft/Context.cpp is StrategyContext.cpp, so no two sources share a file name. tools/scripts/upstreamFiles.txt lists the files that come from Catch2. The license check expects BSL-1.0 on them and Progmasoft's header on the rest of src/Progmasoft; the convenience-header check, the amalgamation script and the surrogate tests take the engine's headers from it. The amalgamated files are regenerated. The header-guard workflow checks for #pragma once instead of checkguard. Documents, the README and the release notes describe the new names.
Diffstat (limited to 'src/Progmasoft/Catch3/Generators/Random.cpp')
-rw-r--r--src/Progmasoft/Catch3/Generators/Random.cpp46
1 files changed, 46 insertions, 0 deletions
diff --git a/src/Progmasoft/Catch3/Generators/Random.cpp b/src/Progmasoft/Catch3/Generators/Random.cpp
new file mode 100644
index 00000000..e45d944d
--- /dev/null
+++ b/src/Progmasoft/Catch3/Generators/Random.cpp
@@ -0,0 +1,46 @@
+
+// Copyright Catch2 Authors
+// Distributed under the Boost Software License, Version 1.0.
+// (See accompanying file LICENSE.txt or copy at
+// https://www.boost.org/LICENSE_1_0.txt)
+
+// SPDX-License-Identifier: BSL-1.0
+
+#include <Progmasoft/Catch3/Generators/Random.hpp>
+#include <Progmasoft/Catch3/Internal/Context.hpp>
+
+#include <random>
+
+namespace Catch {
+ namespace Generators {
+ namespace Detail {
+ std::uint32_t getSeed() { return sharedRng()(); }
+ } // namespace Detail
+
+ struct RandomFloatingGenerator<long double>::PImpl {
+ PImpl( long double a, long double b, uint32_t seed ):
+ rng( seed ), dist( a, b ) {}
+
+ Catch::SimplePcg32 rng;
+ std::uniform_real_distribution<long double> dist;
+ };
+
+ RandomFloatingGenerator<long double>::RandomFloatingGenerator(
+ long double a, long double b, std::uint32_t seed) :
+ m_pimpl(Catch::Detail::make_unique<PImpl>(a, b, seed)) {
+ static_cast<void>( next() );
+ }
+
+ RandomFloatingGenerator<long double>::~RandomFloatingGenerator() =
+ default;
+ bool RandomFloatingGenerator<long double>::next() {
+ m_current_number = m_pimpl->dist( m_pimpl->rng );
+ return true;
+ }
+
+ bool RandomFloatingGenerator<long double>::isFinite() const {
+ return false;
+ }
+
+ } // namespace Generators
+} // namespace Catch