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| author | Pfiffikus | 2017-10-26 09:19:57 +0200 |
|---|---|---|
| committer | Martin Hořeňovský | 2017-10-31 15:43:42 +0100 |
| commit | 00af677577973758b3b35e1c94ab4142c45c3f67 (patch) | |
| tree | 041773bd088375ccc40e08076ed3ba579e8ca93b /projects/SelfTest/ToStringVector.cpp | |
| parent | ae21020640e6137acac027177d86c08083225dc1 (diff) | |
| download | catch3-00af677577973758b3b35e1c94ab4142c45c3f67.tar.gz | |
Approx rework: default scale == 0, epsilon applies to Approx::value
Also adds check to Approx::epsilon that the new epsilon has a valid
(ie one between 0 and 1)
Based on
http://realtimecollisiondetection.net/blog/?p=89
https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
https://docs.oracle.com/cd/E19957-01/806-3568/ncg_goldberg.html
https://en.wikipedia.org/wiki/Approximation_error#Formal_Definition
The given epsilon should refer to the target value, otherwise
the result would be unexpected, e.g. 101.02 == Approx(100).epsilon(0.01)
is true.
The default scale should be invisible, thus,
e.g. 101.01 == Approx(100).epsilon(0.01) gets false.
Finally even 101.000001 == Approx(100).epsilon(0.01) is false
Diffstat (limited to 'projects/SelfTest/ToStringVector.cpp')
0 files changed, 0 insertions, 0 deletions