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authorLeitwolf112026-11-01 00:25:59 +0300
committerLeitwolf112026-11-01 00:25:59 +0300
commitff1da91edffa9ee887e9fe737fcd87ec540dfa60 (patch)
tree25841e888932ebac3a51c4b59f77cea5a87ae5bd /premake5.lua
parent42c68725c816963ec6529dd635d5aaaac23b1c05 (diff)
downloadcatch3-chore/cpp17-descriptions.tar.gz
Say C++17 everywhere the project describes itselfchore/cpp17-descriptions
The move to C++17 left a trail of older claims. The Runner's own .clang-format still said c++20; the result is byte for byte the same under either value. Premake and Xmake still compiled the library as C++20 and the main library as C++14, which meant their CI jobs were not testing the language the project promises. Both now use C++17 for every target. The rest is text: the Meson pkg-config description claimed C++14, comments in the CMake and Meson files explained requirements that no longer exist, .clang-tidy gave C++14 as the reason for two exclusions, issue templates asked for C++20 samples, and the example headers named -std=c++14 and catch2-with-main. The release notes and the migration guide state the C++17 minimum. Doxygen's brief called the project "Catch2's test API", which presents it as Catch2. Meson declared only BSL-1.0; it now names both licenses of the tree. The amalgamated files are regenerated.
Diffstat (limited to 'premake5.lua')
-rw-r--r--premake5.lua9
1 files changed, 4 insertions, 5 deletions
diff --git a/premake5.lua b/premake5.lua
index d8a005d5..a1427cf3 100644
--- a/premake5.lua
+++ b/premake5.lua
@@ -33,12 +33,11 @@ workspace "Catch3"
filter {}
-- The Catch2-compatible engine, the Catch3 runner, property testing and
--- snapshots; the library is C++20, the engine's headers need only C++14 in
--- the code that includes them.
+-- snapshots; the library and the code that includes it need C++17.
project "Catch3"
kind "StaticLib"
language "C++"
- cppdialect "C++20"
+ cppdialect "C++17"
targetdir "build/premake/bin/%{cfg.buildcfg}"
objdir "build/premake/obj/Catch3/%{cfg.buildcfg}"
files {
@@ -64,7 +63,7 @@ project "Catch3"
project "Catch3WithMain"
kind "StaticLib"
language "C++"
- cppdialect "C++14"
+ cppdialect "C++17"
-- Visual Studio injects UNICODE for Windows projects, which would select
-- Catch2's wmain entry point instead of the normal console main.
defines { "DO_NOT_USE_WMAIN" }
@@ -77,7 +76,7 @@ project "Catch3WithMain"
project "ProgmasoftPropertyTests"
kind "ConsoleApp"
language "C++"
- cppdialect "C++20"
+ cppdialect "C++17"
targetdir "build/premake/bin/%{cfg.buildcfg}"
objdir "build/premake/obj/ProgmasoftPropertyTests/%{cfg.buildcfg}"
files {