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| author | Leitwolf11 | 2026-11-01 00:25:59 +0300 |
|---|---|---|
| committer | Leitwolf11 | 2026-11-01 00:25:59 +0300 |
| commit | ff1da91edffa9ee887e9fe737fcd87ec540dfa60 (patch) | |
| tree | 25841e888932ebac3a51c4b59f77cea5a87ae5bd /premake5.lua | |
| parent | 42c68725c816963ec6529dd635d5aaaac23b1c05 (diff) | |
| download | catch3-chore/cpp17-descriptions.tar.gz | |
Say C++17 everywhere the project describes itselfchore/cpp17-descriptions
The move to C++17 left a trail of older claims. The Runner's own
.clang-format still said c++20; the result is byte for byte the same under
either value. Premake and Xmake still compiled the library as C++20 and
the main library as C++14, which meant their CI jobs were not testing the
language the project promises. Both now use C++17 for every target.
The rest is text: the Meson pkg-config description claimed C++14, comments
in the CMake and Meson files explained requirements that no longer exist,
.clang-tidy gave C++14 as the reason for two exclusions, issue templates
asked for C++20 samples, and the example headers named -std=c++14 and
catch2-with-main. The release notes and the migration guide state the
C++17 minimum. Doxygen's brief called the project "Catch2's test API",
which presents it as Catch2. Meson declared only BSL-1.0; it now names both
licenses of the tree. The amalgamated files are regenerated.
Diffstat (limited to 'premake5.lua')
| -rw-r--r-- | premake5.lua | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/premake5.lua b/premake5.lua index d8a005d5..a1427cf3 100644 --- a/premake5.lua +++ b/premake5.lua @@ -33,12 +33,11 @@ workspace "Catch3" filter {} -- The Catch2-compatible engine, the Catch3 runner, property testing and --- snapshots; the library is C++20, the engine's headers need only C++14 in --- the code that includes them. +-- snapshots; the library and the code that includes it need C++17. project "Catch3" kind "StaticLib" language "C++" - cppdialect "C++20" + cppdialect "C++17" targetdir "build/premake/bin/%{cfg.buildcfg}" objdir "build/premake/obj/Catch3/%{cfg.buildcfg}" files { @@ -64,7 +63,7 @@ project "Catch3" project "Catch3WithMain" kind "StaticLib" language "C++" - cppdialect "C++14" + cppdialect "C++17" -- Visual Studio injects UNICODE for Windows projects, which would select -- Catch2's wmain entry point instead of the normal console main. defines { "DO_NOT_USE_WMAIN" } @@ -77,7 +76,7 @@ project "Catch3WithMain" project "ProgmasoftPropertyTests" kind "ConsoleApp" language "C++" - cppdialect "C++20" + cppdialect "C++17" targetdir "build/premake/bin/%{cfg.buildcfg}" objdir "build/premake/obj/ProgmasoftPropertyTests/%{cfg.buildcfg}" files { |