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<title>catch3/tests/ExtraTests/X94-ThreadSafetyTests.cpp, branch feature/catch3-json</title>
<subtitle>Progmasoft Catch3: an independently maintained C++17 test framework with a parallel runner, property checks, snapshots and structured results.</subtitle>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/'/>
<entry>
<title>Give Catch3 its own build names and headers</title>
<updated>2026-10-24T23:37:35+00:00</updated>
<author>
<name>Leitwolf11</name>
</author>
<published>2026-10-24T23:37:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/commit/?id=126dc333564cb72b5115d9a9242d66694694b6d0'/>
<id>126dc333564cb72b5115d9a9242d66694694b6d0</id>
<content type='text'>
Catch2 compatibility means the API tests are written in: the macros, such
as TEST_CASE and REQUIRE, and the Catch:: namespace. It does not mean
Catch2's build names or header paths. find_package(Catch2) found Catch3,
and a project using both frameworks met two packages, two sets of targets,
two Catch.cmake modules and two catch2/ header trees with the same names.

Build names:
- CMake: project and package Catch3, targets Catch3::Catch3 and
  Catch3::Catch3WithMain, libraries Catch3 and Catch3Main, options
  CATCH3_*, lib/cmake/Catch3 with Catch3Config, and pkg-config catch3 and
  catch3-with-main. The version is Catch3's, 0.3.0, compatible within a
  minor version.
- The CMake scripts are Catch3.cmake (catch3_discover_tests),
  Catch3AddTests.cmake and Catch3ShardTests.cmake
  (catch3_add_sharded_tests); the helpers they define at ctest time have a
  catch3_ prefix. ParseAndAddCatchTests.cmake, deprecated upstream, is gone.
- Bazel //:catch3 and //:catch3_main, Meson catch3 and catch3-with-main
  (with override_dependency), Xmake catch3 and catch3_main, Premake Catch3
  and Catch3WithMain. Visual Studio projects get GUIDs of their own.
- The Progmasoft::Catch3 target and package are gone: property testing
  and snapshots are part of Catch3::Catch3. Their sources now build with
  the library's warning flags, so property failures are built field by
  field (no missing initializers) and the default property name is a
  thread-local pointer to the name its scope owns (no global destructor).

Headers: the engine moved from src/catch2 to src/Progmasoft/Catch3 with
Progmasoft names, so &lt;catch2/catch_test_macros.hpp&gt; is
&lt;Progmasoft/Catch3/TestMacros.hpp&gt;, &lt;catch2/matchers/catch_matchers_string.hpp&gt;
is &lt;Progmasoft/Catch3/Matchers/String.hpp&gt;, and interface headers are named
after their interface, such as Interfaces/IConfig.hpp. Include guards
became #pragma once. The installed headers go to include/Progmasoft.
src/Progmasoft/Context.cpp is StrategyContext.cpp, so no two sources share
a file name.

tools/scripts/upstreamFiles.txt lists the files that come from Catch2.
The license check expects BSL-1.0 on them and Progmasoft's header on the
rest of src/Progmasoft; the convenience-header check, the amalgamation
script and the surrogate tests take the engine's headers from it. The
amalgamated files are regenerated. The header-guard workflow checks for
#pragma once instead of checkguard.

Documents, the README and the release notes describe the new names.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Catch2 compatibility means the API tests are written in: the macros, such
as TEST_CASE and REQUIRE, and the Catch:: namespace. It does not mean
Catch2's build names or header paths. find_package(Catch2) found Catch3,
and a project using both frameworks met two packages, two sets of targets,
two Catch.cmake modules and two catch2/ header trees with the same names.

Build names:
- CMake: project and package Catch3, targets Catch3::Catch3 and
  Catch3::Catch3WithMain, libraries Catch3 and Catch3Main, options
  CATCH3_*, lib/cmake/Catch3 with Catch3Config, and pkg-config catch3 and
  catch3-with-main. The version is Catch3's, 0.3.0, compatible within a
  minor version.
- The CMake scripts are Catch3.cmake (catch3_discover_tests),
  Catch3AddTests.cmake and Catch3ShardTests.cmake
  (catch3_add_sharded_tests); the helpers they define at ctest time have a
  catch3_ prefix. ParseAndAddCatchTests.cmake, deprecated upstream, is gone.
- Bazel //:catch3 and //:catch3_main, Meson catch3 and catch3-with-main
  (with override_dependency), Xmake catch3 and catch3_main, Premake Catch3
  and Catch3WithMain. Visual Studio projects get GUIDs of their own.
- The Progmasoft::Catch3 target and package are gone: property testing
  and snapshots are part of Catch3::Catch3. Their sources now build with
  the library's warning flags, so property failures are built field by
  field (no missing initializers) and the default property name is a
  thread-local pointer to the name its scope owns (no global destructor).

Headers: the engine moved from src/catch2 to src/Progmasoft/Catch3 with
Progmasoft names, so &lt;catch2/catch_test_macros.hpp&gt; is
&lt;Progmasoft/Catch3/TestMacros.hpp&gt;, &lt;catch2/matchers/catch_matchers_string.hpp&gt;
is &lt;Progmasoft/Catch3/Matchers/String.hpp&gt;, and interface headers are named
after their interface, such as Interfaces/IConfig.hpp. Include guards
became #pragma once. The installed headers go to include/Progmasoft.
src/Progmasoft/Context.cpp is StrategyContext.cpp, so no two sources share
a file name.

tools/scripts/upstreamFiles.txt lists the files that come from Catch2.
The license check expects BSL-1.0 on them and Progmasoft's header on the
rest of src/Progmasoft; the convenience-header check, the amalgamation
script and the surrogate tests take the engine's headers from it. The
amalgamated files are regenerated. The header-guard workflow checks for
#pragma once instead of checkguard.

Documents, the README and the release notes describe the new names.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix lifetime issues when using UNSCOPED_X message macros</title>
<updated>2025-12-26T14:53:30+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2025-12-26T14:31:20+00:00</published>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/commit/?id=eb3811c555eccd2de8b63ba16e0f62c444970acf'/>
<id>eb3811c555eccd2de8b63ba16e0f62c444970acf</id>
<content type='text'>
The original implementation of `UNSCOPED_X` message macros used a
clever hack to make the original implementation simpler: construct
an instance of `ScopedMessage` to manage its lifetime, but store
it in a vector, so its lifetime is not actually scope-based, and
we can manage it through the vector instance.

This hack made it so that the lifetime of the vector that manages
the fake `ScopedMessage`s must be outlived by the vector with the
actual messages. Originally this wasn't a problem, because they both
lived inside the run context instance. However, since then these
vectors became globals and thread-local. When this happened, it
still wasn't a problem; the two globals were declared in the right
order, so they were destroyed in the right order as well.

Then, in f80956a43a3e276686ed59531b41617282d75a0c, these globals
were turned into magic static globals to improve their behaviour
in MSVC's Debug build mode. This caused their lifetimes to be
runtime-dependent; if a specific test thread added its first scoped
message before it added first unscoped message, the lifetimes
would be correct. If it instead added first unscoped message
before adding first scoped message, then there **might** be
invalid reads during thread destruction.

The fix is simple: do things properly and manage the lifetime of
messages in `UNSCOPED_X` explicitly. Then we don't have to deal
with the destruction of fake `ScopedMessage`s while the thread is
being destroyed, and the lifetime of the two vectors is no longer
tied together.

I also threw them both into a new type, to encapsulate some of the
unscoped message logic.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The original implementation of `UNSCOPED_X` message macros used a
clever hack to make the original implementation simpler: construct
an instance of `ScopedMessage` to manage its lifetime, but store
it in a vector, so its lifetime is not actually scope-based, and
we can manage it through the vector instance.

This hack made it so that the lifetime of the vector that manages
the fake `ScopedMessage`s must be outlived by the vector with the
actual messages. Originally this wasn't a problem, because they both
lived inside the run context instance. However, since then these
vectors became globals and thread-local. When this happened, it
still wasn't a problem; the two globals were declared in the right
order, so they were destroyed in the right order as well.

Then, in f80956a43a3e276686ed59531b41617282d75a0c, these globals
were turned into magic static globals to improve their behaviour
in MSVC's Debug build mode. This caused their lifetimes to be
runtime-dependent; if a specific test thread added its first scoped
message before it added first unscoped message, the lifetimes
would be correct. If it instead added first unscoped message
before adding first scoped message, then there **might** be
invalid reads during thread destruction.

The fix is simple: do things properly and manage the lifetime of
messages in `UNSCOPED_X` explicitly. Then we don't have to deal
with the destruction of fake `ScopedMessage`s while the thread is
being destroyed, and the lifetime of the two vectors is no longer
tied together.

I also threw them both into a new type, to encapsulate some of the
unscoped message logic.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add tests for assertion thread safety</title>
<updated>2025-12-01T09:45:07+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2025-11-09T10:07:32+00:00</published>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/commit/?id=e849735e11f23ce9ec819e053b107f2ec3c3c1c4'/>
<id>e849735e11f23ce9ec819e053b107f2ec3c3c1c4</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
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