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<title>catch3/src/catch2/internal, branch v3.5.0</title>
<subtitle>Progmasoft Catch3: an independently maintained C++17 test framework with a parallel runner, property checks, snapshots and structured results.</subtitle>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/'/>
<entry>
<title>Ensure we always read 32 bit seed from std::random_device</title>
<updated>2023-12-10T20:37:12+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2023-12-10T20:37:12+00:00</published>
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</entry>
<entry>
<title>Fix uniform_floating_point_distribution for unit ranges</title>
<updated>2023-12-10T18:53:46+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2023-12-10T15:26:07+00:00</published>
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<pre>
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<entry>
<title>Make uniform_floating_point_distribution reproducible</title>
<updated>2023-12-10T18:53:41+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2023-12-10T11:10:19+00:00</published>
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<content type='text'>
By moving to use our `uniform_integer_distribution`, which is
reproducible across different platforms, instead of the stdlib
one which is not, we can provide reproducible results for `float`s
and `double`s. Still no reproducibility for `long double`s, because
those are too different across different platforms.
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<pre>
By moving to use our `uniform_integer_distribution`, which is
reproducible across different platforms, instead of the stdlib
one which is not, we can provide reproducible results for `float`s
and `double`s. Still no reproducibility for `long double`s, because
those are too different across different platforms.
</pre>
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</content>
</entry>
<entry>
<title>Add uniform_integer_distribution</title>
<updated>2023-12-10T18:53:39+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2023-12-08T21:01:36+00:00</published>
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<entry>
<title>Add helpers for implementing uniform integer distribution</title>
<updated>2023-12-10T18:53:36+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2023-11-28T22:26:06+00:00</published>
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<id>04a829b0e13401049707c7c70e95c3cc0c73ba22</id>
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* Utility for extended mult n x n bits -&gt; 2n bits
* Utility to adapt output from URBG to target (unsigned) integral
  type
* Utility to reorder signed values into unsigned type while keeping
  the order.
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* Utility for extended mult n x n bits -&gt; 2n bits
* Utility to adapt output from URBG to target (unsigned) integral
  type
* Utility to reorder signed values into unsigned type while keeping
  the order.
</pre>
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</content>
</entry>
<entry>
<title>Add uniform_floating_point_distribution</title>
<updated>2023-12-10T17:44:12+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2023-11-20T14:16:50+00:00</published>
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<pre>
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</entry>
<entry>
<title>Add implementation of helpers for uniform float distribution</title>
<updated>2023-12-10T17:44:10+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2023-11-19T20:00:53+00:00</published>
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<content type='text'>
Specifically we add
 * `gamma(a, b)`, which returns the magnitude of largest 1-ULP
   step in range [a, b].
 * `count_equidistant_float(a, b, distance)`, which returns the
   number of equi-distant floats in range [a, b].
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<pre>
Specifically we add
 * `gamma(a, b)`, which returns the magnitude of largest 1-ULP
   step in range [a, b].
 * `count_equidistant_float(a, b, distance)`, which returns the
   number of equi-distant floats in range [a, b].
</pre>
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</content>
</entry>
<entry>
<title>Move nextafter polyfill to polyfills.hpp</title>
<updated>2023-12-10T17:44:06+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2023-11-18T15:17:49+00:00</published>
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<pre>
</pre>
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</entry>
<entry>
<title>Fix compilation on Xbox platforms</title>
<updated>2023-12-02T21:03:48+00:00</updated>
<author>
<name>SupSuper</name>
</author>
<published>2023-12-01T10:34:02+00:00</published>
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<id>4a7be16c8ca0a121853962b9298e38252afbd0c8</id>
<content type='text'>
Xbox does not support getenv
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<pre>
Xbox does not support getenv
</pre>
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</content>
</entry>
<entry>
<title>JSONWriter deals in StringRefs instead of std::strings</title>
<updated>2023-11-17T08:54:03+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2023-11-16T21:17:21+00:00</published>
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<id>32d9ae24bc4a0fed9a136a73e116b4ded0ac84b7</id>
<content type='text'>
Together with liberal use of `_sr` UDL to compile-time convert
string literals into StringRefs, this will reduce the number of
allocation and remove most of the strcpy calls inherent in
converting string lits into `std::string`s.
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<pre>
Together with liberal use of `_sr` UDL to compile-time convert
string literals into StringRefs, this will reduce the number of
allocation and remove most of the strcpy calls inherent in
converting string lits into `std::string`s.
</pre>
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</content>
</entry>
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