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<title>catch3/src/catch2/interfaces/catch_interfaces_config.hpp, branch feature/cpp-tools</title>
<subtitle>Progmasoft Catch3: an independently maintained C++17 test framework with a parallel runner, property checks, snapshots and structured results.</subtitle>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/'/>
<entry>
<title>Give Catch3 its own build names and headers</title>
<updated>2026-10-24T23:37:35+00:00</updated>
<author>
<name>Leitwolf11</name>
</author>
<published>2026-10-24T23:37:35+00:00</published>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/commit/?id=126dc333564cb72b5115d9a9242d66694694b6d0'/>
<id>126dc333564cb72b5115d9a9242d66694694b6d0</id>
<content type='text'>
Catch2 compatibility means the API tests are written in: the macros, such
as TEST_CASE and REQUIRE, and the Catch:: namespace. It does not mean
Catch2's build names or header paths. find_package(Catch2) found Catch3,
and a project using both frameworks met two packages, two sets of targets,
two Catch.cmake modules and two catch2/ header trees with the same names.

Build names:
- CMake: project and package Catch3, targets Catch3::Catch3 and
  Catch3::Catch3WithMain, libraries Catch3 and Catch3Main, options
  CATCH3_*, lib/cmake/Catch3 with Catch3Config, and pkg-config catch3 and
  catch3-with-main. The version is Catch3's, 0.3.0, compatible within a
  minor version.
- The CMake scripts are Catch3.cmake (catch3_discover_tests),
  Catch3AddTests.cmake and Catch3ShardTests.cmake
  (catch3_add_sharded_tests); the helpers they define at ctest time have a
  catch3_ prefix. ParseAndAddCatchTests.cmake, deprecated upstream, is gone.
- Bazel //:catch3 and //:catch3_main, Meson catch3 and catch3-with-main
  (with override_dependency), Xmake catch3 and catch3_main, Premake Catch3
  and Catch3WithMain. Visual Studio projects get GUIDs of their own.
- The Progmasoft::Catch3 target and package are gone: property testing
  and snapshots are part of Catch3::Catch3. Their sources now build with
  the library's warning flags, so property failures are built field by
  field (no missing initializers) and the default property name is a
  thread-local pointer to the name its scope owns (no global destructor).

Headers: the engine moved from src/catch2 to src/Progmasoft/Catch3 with
Progmasoft names, so &lt;catch2/catch_test_macros.hpp&gt; is
&lt;Progmasoft/Catch3/TestMacros.hpp&gt;, &lt;catch2/matchers/catch_matchers_string.hpp&gt;
is &lt;Progmasoft/Catch3/Matchers/String.hpp&gt;, and interface headers are named
after their interface, such as Interfaces/IConfig.hpp. Include guards
became #pragma once. The installed headers go to include/Progmasoft.
src/Progmasoft/Context.cpp is StrategyContext.cpp, so no two sources share
a file name.

tools/scripts/upstreamFiles.txt lists the files that come from Catch2.
The license check expects BSL-1.0 on them and Progmasoft's header on the
rest of src/Progmasoft; the convenience-header check, the amalgamation
script and the surrogate tests take the engine's headers from it. The
amalgamated files are regenerated. The header-guard workflow checks for
#pragma once instead of checkguard.

Documents, the README and the release notes describe the new names.
</content>
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<pre>
Catch2 compatibility means the API tests are written in: the macros, such
as TEST_CASE and REQUIRE, and the Catch:: namespace. It does not mean
Catch2's build names or header paths. find_package(Catch2) found Catch3,
and a project using both frameworks met two packages, two sets of targets,
two Catch.cmake modules and two catch2/ header trees with the same names.

Build names:
- CMake: project and package Catch3, targets Catch3::Catch3 and
  Catch3::Catch3WithMain, libraries Catch3 and Catch3Main, options
  CATCH3_*, lib/cmake/Catch3 with Catch3Config, and pkg-config catch3 and
  catch3-with-main. The version is Catch3's, 0.3.0, compatible within a
  minor version.
- The CMake scripts are Catch3.cmake (catch3_discover_tests),
  Catch3AddTests.cmake and Catch3ShardTests.cmake
  (catch3_add_sharded_tests); the helpers they define at ctest time have a
  catch3_ prefix. ParseAndAddCatchTests.cmake, deprecated upstream, is gone.
- Bazel //:catch3 and //:catch3_main, Meson catch3 and catch3-with-main
  (with override_dependency), Xmake catch3 and catch3_main, Premake Catch3
  and Catch3WithMain. Visual Studio projects get GUIDs of their own.
- The Progmasoft::Catch3 target and package are gone: property testing
  and snapshots are part of Catch3::Catch3. Their sources now build with
  the library's warning flags, so property failures are built field by
  field (no missing initializers) and the default property name is a
  thread-local pointer to the name its scope owns (no global destructor).

Headers: the engine moved from src/catch2 to src/Progmasoft/Catch3 with
Progmasoft names, so &lt;catch2/catch_test_macros.hpp&gt; is
&lt;Progmasoft/Catch3/TestMacros.hpp&gt;, &lt;catch2/matchers/catch_matchers_string.hpp&gt;
is &lt;Progmasoft/Catch3/Matchers/String.hpp&gt;, and interface headers are named
after their interface, such as Interfaces/IConfig.hpp. Include guards
became #pragma once. The installed headers go to include/Progmasoft.
src/Progmasoft/Context.cpp is StrategyContext.cpp, so no two sources share
a file name.

tools/scripts/upstreamFiles.txt lists the files that come from Catch2.
The license check expects BSL-1.0 on them and Progmasoft's header on the
rest of src/Progmasoft; the convenience-header check, the amalgamation
script and the surrogate tests take the engine's headers from it. The
amalgamated files are regenerated. The header-guard workflow checks for
#pragma once instead of checkguard.

Documents, the README and the release notes describe the new names.
</pre>
</div>
</content>
</entry>
<entry>
<title>IConfig derives from NonCopyable privately</title>
<updated>2026-05-07T08:12:28+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2026-05-07T08:11:52+00:00</published>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/commit/?id=4df8fee92d8ed8013a09fb0a1e3796a404a9c44b'/>
<id>4df8fee92d8ed8013a09fb0a1e3796a404a9c44b</id>
<content type='text'>
</content>
<content type='xhtml'>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Support filtering on both sections and generators (#3069)</title>
<updated>2026-02-15T19:27:15+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2026-02-15T19:27:15+00:00</published>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/commit/?id=3a0cf7e75fdc571ff9ed25303fb268665f6260c0'/>
<id>3a0cf7e75fdc571ff9ed25303fb268665f6260c0</id>
<content type='text'>
Not being able to filter generators to specific element has been regularly
causing problems. It was possible to use a dynamic section to run tests
for specific element in a generator, at least if the element had a nice
string representation, but the test case would still run once per element
in the generator.

With this change, it is possible to have the generator return only one
specific element, and do so based on the index, rather than the string
representation of the element. This enables simple debugging of tests
that fail for specific generator element.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Not being able to filter generators to specific element has been regularly
causing problems. It was possible to use a dynamic section to run tests
for specific element in a generator, at least if the element had a nice
string representation, but the test case would still run once per element
in the generator.

With this change, it is possible to have the generator return only one
specific element, and do so based on the index, rather than the string
representation of the element. This enables simple debugging of tests
that fail for specific generator element.
</pre>
</div>
</content>
</entry>
<entry>
<title>Add --warn InfiniteGenerators</title>
<updated>2026-02-10T08:37:19+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2026-02-10T08:16:03+00:00</published>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/commit/?id=daadf42a0e21ac09abc1f286f875078b24e2dd4d'/>
<id>daadf42a0e21ac09abc1f286f875078b24e2dd4d</id>
<content type='text'>
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Remove unused headers</title>
<updated>2025-04-27T17:08:41+00:00</updated>
<author>
<name>Chris Thrasher</name>
</author>
<published>2025-04-26T16:08:05+00:00</published>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/commit/?id=5a6d70eebbf8201c7c76ea26fb1bb06cceeee5c3'/>
<id>5a6d70eebbf8201c7c76ea26fb1bb06cceeee5c3</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix references to license file</title>
<updated>2022-10-28T09:30:15+00:00</updated>
<author>
<name>Lars Toenning</name>
</author>
<published>2022-10-28T09:22:53+00:00</published>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/commit/?id=f1084fb30990fe40c8f5b70034970c7eb4e1da72'/>
<id>f1084fb30990fe40c8f5b70034970c7eb4e1da72</id>
<content type='text'>
The license file was renamed with 6a502cc2f5fedd59b3495b58708f0d6d987ed9e1
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
The license file was renamed with 6a502cc2f5fedd59b3495b58708f0d6d987ed9e1
</pre>
</div>
</content>
</entry>
<entry>
<title>Added --skip-benchmarks command-line option. (#2408)</title>
<updated>2022-04-23T21:14:49+00:00</updated>
<author>
<name>Daniel Feist</name>
</author>
<published>2022-04-23T21:14:49+00:00</published>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/commit/?id=291b35b389b8e6d7b560cf7e43b6c72c4b73e522'/>
<id>291b35b389b8e6d7b560cf7e43b6c72c4b73e522</id>
<content type='text'>
Closes #2392

Co-authored-by: Martin Hořeňovský &lt;martin.horenovsky@gmail.com&gt;</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
Closes #2392

Co-authored-by: Martin Hořeňovský &lt;martin.horenovsky@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>struct -&gt; class normalization for various interface types</title>
<updated>2022-04-11T16:32:35+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2022-04-10T22:00:19+00:00</published>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/commit/?id=8cdaebe9643f77b2e62cde01df0176d15385b12c'/>
<id>8cdaebe9643f77b2e62cde01df0176d15385b12c</id>
<content type='text'>
</content>
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<pre>
</pre>
</div>
</content>
</entry>
<entry>
<title>Rename config::colourMode to config::defaultConfigMode</title>
<updated>2022-04-07T10:50:13+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2022-04-06T19:56:29+00:00</published>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/commit/?id=d5bfce4d84f5dda55e1b77d2002a2726732130c6'/>
<id>d5bfce4d84f5dda55e1b77d2002a2726732130c6</id>
<content type='text'>
This describes the actual intention much better.
</content>
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<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This describes the actual intention much better.
</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor colour handling to prepare for per-reporter colour modes</title>
<updated>2022-03-28T11:10:13+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2022-03-27T21:35:41+00:00</published>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/commit/?id=1a8a793178d50b74b0f9a0adb3eec937b61039a9'/>
<id>1a8a793178d50b74b0f9a0adb3eec937b61039a9</id>
<content type='text'>
This includes always compiling the ANSI and None colour
implementations, as they don't need to touch any platform
specific APIs, and removing their respective compile-time
configuration options.

Because the Win32 colour implementation requires Win32-specific
APIs, it is still hidden behind a compile-time toggle,
`CATCH_CONFIG_COLOUR_WIN32` (renamed from `..._COLOUR_WINDOWS`).

The commandline options for colours were also changed. The
option now uses different name, and allows to select between
different implementations, rather than changing whether
the compiled-in colour implementation is used through
"yes/no/default" options.
</content>
<content type='xhtml'>
<div xmlns='http://www.w3.org/1999/xhtml'>
<pre>
This includes always compiling the ANSI and None colour
implementations, as they don't need to touch any platform
specific APIs, and removing their respective compile-time
configuration options.

Because the Win32 colour implementation requires Win32-specific
APIs, it is still hidden behind a compile-time toggle,
`CATCH_CONFIG_COLOUR_WIN32` (renamed from `..._COLOUR_WINDOWS`).

The commandline options for colours were also changed. The
option now uses different name, and allows to select between
different implementations, rather than changing whether
the compiled-in colour implementation is used through
"yes/no/default" options.
</pre>
</div>
</content>
</entry>
</feed>
