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<title>catch3/docs/configuration.md, branch v3.3.1</title>
<subtitle>Progmasoft Catch3: an independently maintained C++17 test framework with a parallel runner, property checks, snapshots and structured results.</subtitle>
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<title>v3.2.0</title>
<updated>2022-11-16T19:05:48+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2022-11-16T15:06:45+00:00</published>
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<entry>
<title>Add support for PlayStation platforms (#2562)</title>
<updated>2022-11-09T13:47:55+00:00</updated>
<author>
<name>Masashi Fujita</name>
</author>
<published>2022-11-09T13:47:55+00:00</published>
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* Add new `CATCH_CONFIG` option for using `std::getenv`, because PS does not support env vars
* Add PS to platforms that have disabled posix signals.
* Small workaround for PS toolchain bug that prevents it from compiling `std::set` with lambda based comparator.</content>
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* Add new `CATCH_CONFIG` option for using `std::getenv`, because PS does not support env vars
* Add PS to platforms that have disabled posix signals.
* Small workaround for PS toolchain bug that prevents it from compiling `std::set` with lambda based comparator.</pre>
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</content>
</entry>
<entry>
<title>Add Bazel support to the documentation</title>
<updated>2022-10-21T08:53:55+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2022-10-21T08:46:56+00:00</published>
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<entry>
<title>Trim superfluous whitespace in docs</title>
<updated>2022-10-17T13:02:45+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2022-10-17T13:02:45+00:00</published>
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<entry>
<title>Fix typos in docs (#2514)</title>
<updated>2022-09-09T14:00:39+00:00</updated>
<author>
<name>tocic</name>
</author>
<published>2022-09-09T14:00:39+00:00</published>
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<entry>
<title>v3.1.0</title>
<updated>2022-07-17T18:18:44+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2022-07-17T18:18:44+00:00</published>
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<entry>
<title>Change Bazel XML support to depend upon BAZEL_TEST</title>
<updated>2022-06-17T14:36:14+00:00</updated>
<author>
<name>Brandon Jones</name>
</author>
<published>2022-06-14T09:56:19+00:00</published>
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<entry>
<title>v3.0.1</title>
<updated>2022-05-17T20:13:36+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2022-05-17T20:13:36+00:00</published>
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<entry>
<title>Add default reporter for Bazel integration (#2399)</title>
<updated>2022-04-08T16:01:59+00:00</updated>
<author>
<name>Lukasz Okraszewski</name>
</author>
<published>2022-04-08T16:01:59+00:00</published>
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When the added Bazel configuration flag is enabled,
a default JUnit reporter will be added if the XML
envrioment variable is defined.
Fix include paths for generated config header.
Enable Bazel config by default when building with
Bazel.


Co-authored-by: Martin Hořeňovský &lt;martin.horenovsky@gmail.com&gt;</content>
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When the added Bazel configuration flag is enabled,
a default JUnit reporter will be added if the XML
envrioment variable is defined.
Fix include paths for generated config header.
Enable Bazel config by default when building with
Bazel.


Co-authored-by: Martin Hořeňovský &lt;martin.horenovsky@gmail.com&gt;</pre>
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</entry>
<entry>
<title>Refactor colour handling to prepare for per-reporter colour modes</title>
<updated>2022-03-28T11:10:13+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2022-03-27T21:35:41+00:00</published>
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This includes always compiling the ANSI and None colour
implementations, as they don't need to touch any platform
specific APIs, and removing their respective compile-time
configuration options.

Because the Win32 colour implementation requires Win32-specific
APIs, it is still hidden behind a compile-time toggle,
`CATCH_CONFIG_COLOUR_WIN32` (renamed from `..._COLOUR_WINDOWS`).

The commandline options for colours were also changed. The
option now uses different name, and allows to select between
different implementations, rather than changing whether
the compiled-in colour implementation is used through
"yes/no/default" options.
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This includes always compiling the ANSI and None colour
implementations, as they don't need to touch any platform
specific APIs, and removing their respective compile-time
configuration options.

Because the Win32 colour implementation requires Win32-specific
APIs, it is still hidden behind a compile-time toggle,
`CATCH_CONFIG_COLOUR_WIN32` (renamed from `..._COLOUR_WINDOWS`).

The commandline options for colours were also changed. The
option now uses different name, and allows to select between
different implementations, rather than changing whether
the compiled-in colour implementation is used through
"yes/no/default" options.
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