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<title>catch3/CMake/CatchConfigOptions.cmake, branch v3.3.2</title>
<subtitle>Progmasoft Catch3: an independently maintained C++17 test framework with a parallel runner, property checks, snapshots and structured results.</subtitle>
<link rel='alternate' type='text/html' href='https://git.progmasoft.com/catch3/'/>
<entry>
<title>Add support for PlayStation platforms (#2562)</title>
<updated>2022-11-09T13:47:55+00:00</updated>
<author>
<name>Masashi Fujita</name>
</author>
<published>2022-11-09T13:47:55+00:00</published>
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<id>b7f4a2efb808e8d154874e168cec8e0aaf70bd06</id>
<content type='text'>
* Add new `CATCH_CONFIG` option for using `std::getenv`, because PS does not support env vars
* Add PS to platforms that have disabled posix signals.
* Small workaround for PS toolchain bug that prevents it from compiling `std::set` with lambda based comparator.</content>
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* Add new `CATCH_CONFIG` option for using `std::getenv`, because PS does not support env vars
* Add PS to platforms that have disabled posix signals.
* Small workaround for PS toolchain bug that prevents it from compiling `std::set` with lambda based comparator.</pre>
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</content>
</entry>
<entry>
<title>Fix references to license file</title>
<updated>2022-10-28T09:30:15+00:00</updated>
<author>
<name>Lars Toenning</name>
</author>
<published>2022-10-28T09:22:53+00:00</published>
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<content type='text'>
The license file was renamed with 6a502cc2f5fedd59b3495b58708f0d6d987ed9e1
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The license file was renamed with 6a502cc2f5fedd59b3495b58708f0d6d987ed9e1
</pre>
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</content>
</entry>
<entry>
<title>Fix building as shared library with MSVC.</title>
<updated>2022-09-24T13:15:50+00:00</updated>
<author>
<name>Dimitrij Mijoski</name>
</author>
<published>2022-09-17T12:58:52+00:00</published>
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</entry>
<entry>
<title>Add default reporter for Bazel integration (#2399)</title>
<updated>2022-04-08T16:01:59+00:00</updated>
<author>
<name>Lukasz Okraszewski</name>
</author>
<published>2022-04-08T16:01:59+00:00</published>
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<id>cb551b4f6d338020322eb39a2f3747c81896a1ba</id>
<content type='text'>
When the added Bazel configuration flag is enabled,
a default JUnit reporter will be added if the XML
envrioment variable is defined.
Fix include paths for generated config header.
Enable Bazel config by default when building with
Bazel.


Co-authored-by: Martin Hořeňovský &lt;martin.horenovsky@gmail.com&gt;</content>
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<pre>
When the added Bazel configuration flag is enabled,
a default JUnit reporter will be added if the XML
envrioment variable is defined.
Fix include paths for generated config header.
Enable Bazel config by default when building with
Bazel.


Co-authored-by: Martin Hořeňovský &lt;martin.horenovsky@gmail.com&gt;</pre>
</div>
</content>
</entry>
<entry>
<title>Refactor colour handling to prepare for per-reporter colour modes</title>
<updated>2022-03-28T11:10:13+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2022-03-27T21:35:41+00:00</published>
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This includes always compiling the ANSI and None colour
implementations, as they don't need to touch any platform
specific APIs, and removing their respective compile-time
configuration options.

Because the Win32 colour implementation requires Win32-specific
APIs, it is still hidden behind a compile-time toggle,
`CATCH_CONFIG_COLOUR_WIN32` (renamed from `..._COLOUR_WINDOWS`).

The commandline options for colours were also changed. The
option now uses different name, and allows to select between
different implementations, rather than changing whether
the compiled-in colour implementation is used through
"yes/no/default" options.
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This includes always compiling the ANSI and None colour
implementations, as they don't need to touch any platform
specific APIs, and removing their respective compile-time
configuration options.

Because the Win32 colour implementation requires Win32-specific
APIs, it is still hidden behind a compile-time toggle,
`CATCH_CONFIG_COLOUR_WIN32` (renamed from `..._COLOUR_WINDOWS`).

The commandline options for colours were also changed. The
option now uses different name, and allows to select between
different implementations, rather than changing whether
the compiled-in colour implementation is used through
"yes/no/default" options.
</pre>
</div>
</content>
</entry>
<entry>
<title>Allow passing compile-time configuration options through CMake</title>
<updated>2022-02-18T10:15:08+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2022-02-02T14:36:58+00:00</published>
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