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<title>catch3/BUILD.bazel, branch v3.2.1</title>
<subtitle>Progmasoft Catch3: an independently maintained C++17 test framework with a parallel runner, property checks, snapshots and structured results.</subtitle>
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<entry>
<title>Fix Bazel build (#2563)</title>
<updated>2022-11-11T15:54:22+00:00</updated>
<author>
<name>Vertexwahn</name>
</author>
<published>2022-11-11T15:54:22+00:00</published>
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Also adds a CI job for Bazel build to avoid future breakage.</content>
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Also adds a CI job for Bazel build to avoid future breakage.</pre>
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</entry>
<entry>
<title>Make Bazel work with CATCH_CONFIG_SHARED_LIBRARY</title>
<updated>2022-09-27T20:06:12+00:00</updated>
<author>
<name>Vertexwahn</name>
</author>
<published>2022-09-26T16:09:29+00:00</published>
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<entry>
<title>Bazel build: Update of skylib</title>
<updated>2022-09-27T20:06:12+00:00</updated>
<author>
<name>Vertexwahn</name>
</author>
<published>2022-09-18T13:03:38+00:00</published>
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</entry>
<entry>
<title>Add default reporter for Bazel integration (#2399)</title>
<updated>2022-04-08T16:01:59+00:00</updated>
<author>
<name>Lukasz Okraszewski</name>
</author>
<published>2022-04-08T16:01:59+00:00</published>
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<content type='text'>
When the added Bazel configuration flag is enabled,
a default JUnit reporter will be added if the XML
envrioment variable is defined.
Fix include paths for generated config header.
Enable Bazel config by default when building with
Bazel.


Co-authored-by: Martin Hořeňovský &lt;martin.horenovsky@gmail.com&gt;</content>
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When the added Bazel configuration flag is enabled,
a default JUnit reporter will be added if the XML
envrioment variable is defined.
Fix include paths for generated config header.
Enable Bazel config by default when building with
Bazel.


Co-authored-by: Martin Hořeňovský &lt;martin.horenovsky@gmail.com&gt;</pre>
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</content>
</entry>
<entry>
<title>Refactor colour handling to prepare for per-reporter colour modes</title>
<updated>2022-03-28T11:10:13+00:00</updated>
<author>
<name>Martin Hořeňovský</name>
</author>
<published>2022-03-27T21:35:41+00:00</published>
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<id>1a8a793178d50b74b0f9a0adb3eec937b61039a9</id>
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This includes always compiling the ANSI and None colour
implementations, as they don't need to touch any platform
specific APIs, and removing their respective compile-time
configuration options.

Because the Win32 colour implementation requires Win32-specific
APIs, it is still hidden behind a compile-time toggle,
`CATCH_CONFIG_COLOUR_WIN32` (renamed from `..._COLOUR_WINDOWS`).

The commandline options for colours were also changed. The
option now uses different name, and allows to select between
different implementations, rather than changing whether
the compiled-in colour implementation is used through
"yes/no/default" options.
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This includes always compiling the ANSI and None colour
implementations, as they don't need to touch any platform
specific APIs, and removing their respective compile-time
configuration options.

Because the Win32 colour implementation requires Win32-specific
APIs, it is still hidden behind a compile-time toggle,
`CATCH_CONFIG_COLOUR_WIN32` (renamed from `..._COLOUR_WINDOWS`).

The commandline options for colours were also changed. The
option now uses different name, and allows to select between
different implementations, rather than changing whether
the compiled-in colour implementation is used through
"yes/no/default" options.
</pre>
</div>
</content>
</entry>
<entry>
<title>Fix borken Bazel build</title>
<updated>2022-03-16T13:01:18+00:00</updated>
<author>
<name>Vertexwahn</name>
</author>
<published>2022-03-11T21:07:50+00:00</published>
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<entry>
<title>Add Bazel support for the v3 branch</title>
<updated>2020-05-26T12:49:49+00:00</updated>
<author>
<name>Valentin Tolmer</name>
</author>
<published>2020-05-25T13:44:57+00:00</published>
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